
So my original idea for our project was to take a poem I had written (called Hands, about hands) and to incorporate that poem into a way of reading that was interactive for the reader. What, I wondered, can we do with our hands that is interactive? That would translate well to the computer screen? (Hand holding, grabbing, touching, poking need not apply.) I thought back to a game every child has played before. Two fists are presented, and the player is asked to choose which fist houses the "surprise" (usually candy). I thought I could use this as a base for my project and instead of a candy surprise, the reader would be awarded with another verse of the poem. When I presented this idea to Adam and Jenny in class, the idea was mostly well-received with some helpful critique. Adam wondered if the reader would know how to play the game without instructions (and also suggested that I write the title of the poem across the knuckles of my hand model for the title webpage.) Jenny wondered if the reader would know when the poem was over, or that they should continue playing to get more for that matter, and also made some suggestions along the lines of exploring the surprise factor of finding something else (a ring for example) instead of candy in the hand.
For the time being, I decided to stick with my original idea, but did decide to take into consideration Jenny's suggestion that I somehow let the reader know when the poem is over.
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